![]() ![]() ![]() A gung-ho national guard unit in the Pacific Northwest, licking its wounds from a disastrous deployment in Europe, finds itself one of the last bulwarks against Soviet occupation in a full-scale version of Red Dawn. With the Soviet Assault expansion, the game opens on a jaunty Soviet tank commander eager to lead his men through the Brandenburg Gate, a man as unprepared for the reality of war was he is thrilled by its prospect. And while you shouldn’t be wasteful or foolish with your forces (especially thanks to one of the best veterancy systems in real-time games), World in Conflict doesn’t pull its punches: These are battles won by who is left when the after-image of the nuclear detonation has faded away.īut if the game design is entirely about the meaninglessness of human will in the face of digital era warfare, the story of World in Conflict is entirely about the importance of our own frailty. It’s horrific to contemplate, yet there’s a part of you that cannot but help be enraptured by the scenes you and your fellow players are painting on the map. I mean in the unholy and unhinged way that Apocalypse Now or the Peleliu assault in The Pacific is glorious. Over the course of each battle, armor formations vanish in clouds of explosions, infantry are consumed in cyclones of shrapnel, and the entire map is churned into a kind of postmodern Verdun. In addition to that, however, you’re also able to call in off-map assets like heavy artillery, strafing runs, and other support assets all the way up to tactical nukes (which are still the most spectacular and horrifying nukes in strategy games). ![]()
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